using UnityEngine;
[CreateAssetMenu(menuName = "Game/Scroll Data/SlotScrollData/SlotScroll Data", fileName = "SlotScrollData - ")]
public class SlotScorllDataSO : ScriptableObject
{
    public Sprite scrollIcon;
    public string scrollName;
    [TextArea] public string scrollDescription;
    public float maxHealth; //生命值
    public float armor; //护甲
    public float damageBouns; //伤害加成
    public float movementSpeed; //移动速度
    public float critChance; //暴击率
    public float critPower; //暴击伤害
}
